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{number = "69", name = "Battle of Wits", ["type"] = "Memorize Pattern", location = "Tower Terrace", chapter = 8, picarats = 70, mandatory = true},
 
{number = "69", name = "Battle of Wits", ["type"] = "Memorize Pattern", location = "Tower Terrace", chapter = 8, picarats = 70, mandatory = true},
 
{number = "70", name = "The Final Spell", ["type"] = "Find Hidden Picture", location = "Bell Tower Area", chapter = "epilogue", picarats = 90, mandatory = true},
 
{number = "70", name = "The Final Spell", ["type"] = "Find Hidden Picture", location = "Bell Tower Area", chapter = "epilogue", picarats = 90, mandatory = true},
{number = "71", name = "Mixing Master", ["type"] = "Touch", location = "Layton's Office", chapter = "specialepisode1"}
+
{number = "71", name = "Mixing Master", ["type"] = "Touch", location = "Layton's Office", chapter = "Special Episode 1"}
 
}
 
}

Revision as of 18:01, 26 September 2014

This is the PuzzleData module for Professor Layton vs. Phoenix Wright: Ace Attorney.

The data contained in this module is used on various places on the wiki, such as puzzle pages and the puzzle list.

Following data is present in the module:

  • number: The puzzle number, including all preceding zeroes.
  • name: Name of the puzzle page without the "Puzzle:" prefix. Note that this can contain suffixes (like " (VS)") if a puzzle with the same name exists in other games.
  • type: The type of puzzle, as described in the game's puzzle index.
  • location: Location where the puzzle is found, as described in the game's puzzle index.
  • chapter: Chapter from which the puzzle is first available. Either the chapter number or "prologue"/"epilogue".
  • picarats: Max amount of picarats the puzzle is worth.
  • solver: Person who solves the puzzle (Layton/Luke/Espella/Phoenix/Maya).
  • character: The character who gave the puzzle, if any.
  • mandatory: Set to true if the puzzle must be solved in order to finish the story of the game.
  • reward: Any reward gained after the puzzle was solved (other than picarats).
  • uk:
    • If the puzzle has a different name in the UK version, but it is still the same puzzle, set this value to the name of the UK puzzle.
    • If the puzzle has a UK variant that is a completely different puzzle, set this value to a table with the same structure as described above.
  • jp: If the puzzle has a completely different puzzle in the Japanese version, set this value to a table with the same structure as described above.

--- Puzzle data for Professor Layton vs. Phoenix Wright: Ace Attorney.
-- This table contains the main data for the puzzles:
-- * number: The puzzle number, including preceding zeroes
-- * name: Name of the puzzle page without the "Puzzle:" prefix. Note that this can contain suffixes (like "(CV)") if the same puzzle exists in other games.
-- * location: Location where the puzzle is found, as described in-game.
-- * chapter: Chapter from which the puzzle is available.
-- * type: The type of puzzle, as described in-game.
-- * solver: Person who solves the puzzle (Layton/Luke/Espella/Phoenix/Maya)
-- * character: The character who gave the puzzle.
-- * reward: Any reward gained after the puzzle was solved (other than picarats)
-- * picarats: Max amount of picarats the puzzle is worth
-- * uk: If it is a number, this will be the table index of the corresponding UK puzzle. If set to true, means the puzzle IS a UK puzzle.
return {
	{number = "01", name = "Paths of Light", ["type"] = "Create Paths", location = "Layton's Office", chapter = "prologue1", picarats = 20, mandatory = true, solver = "Luke"},
	{number = "02", name = "Barton's Burger", ["type"] = "Arrange Parts", location = "Thames Riverside", chapter = "prologue1", picarats = 30, character = "Barton"},
	{number = "03", name = "Security Showdown", ["type"] = "Sneak Past", location = "Park - Car-Crash Site", chapter = "prologue1", picarats = 25, character = "Constable", mandatory = true},
	{number = "04", name = "Walled In", ["type"] = "Arrange Blocks", location = "Bridge Tunnel", chapter = "prologue1", picarats = 40, mandatory = true},
	{number = "05", name = "Help Espella!", ["type"] = "Multiple Choice", location = "Mysterious Room", chapter = "prologue1", picarats = 20, mandatory = true},
	{number = "06", name = "Knight Training", ["type"] = "Arrange Parts", location = "Main Street", chapter = 1, picarats = 35, mandatory = true},
	{number = "07", name = "Unusual Music Box", ["type"] = "Touch", location = "Main Street", chapter = 1, picarats = 20},
	{number = "08", name = "Map Mishap", ["type"] = "Arrange Parts", location = "Town Center", chapter = 1, picarats = 30, mandatory = true},
	{number = "09", name = "Marionettes", ["type"] = "Make Groups", location = "E. Shopping Area", chapter = 1, picarats = 30},
	{number = "10", name = "Shady Shadows", ["type"] = "Multiple Choice", location = "W. Shopping Area", chapter = 1, picarats = 20},
	{number = "11", name = "The Royal Victim", ["type"] = "Deduce", location = "W. Shopping Area", chapter = 1, picarats = 30},
	{number = "12", name = "Cloudy Crossing", ["type"] = "Touch", location = "Town Square", chapter = 1, picarats = 20},
	{number = "13", name = "Use Your Loaf", ["type"] = "Rotate and Arrange", location = "Bakery", chapter = 1, picarats = 40, mandatory = true},
	{number = "14", name = "Eccentric Tailor", ["type"] = "Stamp", location = "Bakery", chapter = 1, picarats = 40},
	{number = "15", name = "Cloud Maze", ["type"] = "Navigate Levels", location = "Great Archive Entrance", chapter = 1, picarats = 30},
	{number = "16", name = "Lost in Time", ["type"] = "Clock Maze", location = "Great Archive", chapter = 1, picarats = 20, character = "Ridelle Mystere", mandatory = true},
	{number = "17", name = "Out of Time", ["type"] = "Clock Maze", location = "Great Archive", chapter = 1, picarats = 40, character = "Ridelle Mystere", mandatory = true},
	{number = "18", name = "Baffling Bookcase", ["type"] = "Arrange Parts", location = "Great Archive", chapter = 1, picarats = 20, mandatory = true},
	{number = "19", name = "Sun and the Moon", ["type"] = "Slide", location = "Great Archive", chapter = 1, picarats = 30, mandatory = true},
	{number = "20", name = "Cloud Maze 2", ["type"] = "Navigate Levels", location = "Town Square", chapter = 3, picarats = 50, character = "Petter", solver = "Maya"},
	{number = "21", name = "Rotating Room", ["type"] = "Rotate", location = "North Parade Avenue", chapter = 3, picarats = 30},
	{number = "22", name = "Dollhouse Drama", ["type"] = "Read and Deduce", location = "W. Shopping Area", chapter = 3, picarats = 25},
	{number = "23", name = "Short Round Ride", ["type"] = "3D Puzzle", location = "Main Street", chapter = 3, picarats = 20},
	{number = "24", name = "Pretty Posey", ["type"] = "Line Up", location = "Road to the Court", chapter = 3, picarats = 30},
	{number = "25", name = "Puppy Postal Patrol", ["type"] = "Navigate Town", location = "North Parade Avenue", chapter = 3, picarats = 40, character = "Mailer"},
	{number = "26", name = "Mousequerade", ["type"] = "Arrange Parts", location = "W. Shopping Area", chapter = 3, picarats = 30, character = "Price"},
	{number = "27", name = "Stained Glass (VS)", ["type"] = "Color In", location = "Town Center", chapter = 3, picarats = 30, character = "Bardly"},
	{number = "28", name = "An Evening Stroll", ["type"] = "Find Route", location = "Main Street", chapter = 3, picarats = 20, character = "Knight"},
	{number = "29", name = "Wagon Draggin'", ["type"] = "Slide", location = "Great Archive Entrance", chapter = 3, picarats = 25, character = "Constantine"},
	{number = "30", name = "Gabbin' Goats", ["type"] = "Arrange Parts", location = "E. Shopping Area", chapter = 3, picarats = 50, character = "Mary"},
	{number = "31", name = "Animal Pens", ["type"] = "Arrange Parts", location = "Main Street", chapter = 3, picarats = 30, character = "Old Rootie", solver = "Luke"},
	{number = "32", name = "Not Standard Issue", ["type"] = "Select", location = "Guarded Gate", chapter = 3, picarats = 25, character = "Knight", solver = "Hershel"},
	{number = "33", name = "Street Patrol", ["type"] = "Arrange Icons", location = "Knights' Garrison", chapter = 3, picarats = 40, character = "Cutter", solver = "Hershel"},
	{number = "34", name = "Chess Skirmish", ["type"] = "Chess", location = "Knights' Garrison", chapter = 3, picarats = 20, character = "Knight", solver = "Hershel"},
	{number = "35", name = "Mouse Mayhem", ["type"] = "Tilt", location = "Knights' Garrison", chapter = 3, picarats = 25, solver = "Luke"},
	{number = "36", name = "Decipher the Door", ["type"] = "Rotate Number Dial", location = "Audience Rm. Entrance", chapter = 3, picarats = 40, solver = "Hershel", mandatory = true},
	{number = "37", name = "Rotating Room 2", ["type"] = "Rotate", location = "Audience Rm. Entrance", chapter = 3, picarats = 40, solver = "Hershel"},
	{number = "38", name = "Stomp on It!", ["type"] = "Flip Panels", location = "Great Archive", chapter = 3, picarats = 40, character = "Dewey", solver = "Phoenix"},
	{number = "39", name = "Train Trouble", ["type"] = "Arrange Parts", location = "Town Square Outskirts", chapter = 3, picarats = 40},
	{number = "40", name = "Espionage Action", ["type"] = "Sneak Past", location = "Marketplace", chapter = 5, picarats = 35, mandatory = true},
	{number = "41", name = "Alley Allowance", ["type"] = "Find Route", location = "Seedy Alley (VS)", chapter = 5, picarats = 40, mandatory = true},
	{number = "42", name = "Chalice Challenge", ["type"] = "Slide Chalice", location = "Tavern", chapter = 5, picarats = 30, mandatory = true},
	{number = "43", name = "Stomp on It! 2", ["type"] = "Flip Panels", location = "Sculptor's Room", chapter = 5, picarats = 60},
	{number = "44", name = "More Chalices!", ["type"] = "Slide Chalice", location = "Tavern", chapter = 5, picarats = 60},
	{number = "45", name = "Parrot Pairs", ["type"] = "Find Pairs", location = "Tavern", chapter = 5, picarats = 30},
	{number = "46", name = "Odd Box Out (VS)", ["type"] = "Multiple Choice", location = "Seedy Alley (VS)", chapter = 5, picarats = 40},
	{number = "47", name = "Magical Window", ["type"] = "Arrange Parts", location = "Seedy Alley (VS)", chapter = 5, picarats = 25},
	{number = "48", name = "Sewer Sneakin'", ["type"] = "Select", location = "Court Entrance", chapter = 5, picarats = 30, mandatory = true},
	{number = "49", name = "A Hot Secret", ["type"] = "Arrange Parts", location = "Fire Pit Mechanism", chapter = 5, picarats = 30},
	{number = "50", name = "Tight Squeeze", ["type"] = "Slide", location = "Wagon Station", chapter = 5, picarats = 50},
	{number = "51", name = "Great Escape", ["type"] = "Sneak Past", location = "Forest of Lost Way", chapter = 5, picarats = 45, mandatory = true},
	{number = "52", name = "That's Just Vine", ["type"] = "Select", location = "Village Outskirts", chapter = 5, picarats = 25, mandatory = true},
	{number = "53", name = "Bridge the Gaps", ["type"] = "Knock Over Logs", location = "Red Flower Lake", chapter = 5, picarats = 40, mandatory = true},
	{number = "54", name = "Mysterious Mixture", ["type"] = "Mix Together", location = "Shades' Workshop", chapter = 5, picarats = 40},
	{number = "55", name = "Whodunnit?", ["type"] = "Arrange Parts", location = "Great Witch's Room", chapter = 5, picarats = 30, mandatory = true},
	{number = "56", name = "Marionettes 2", ["type"] = "Make Groups", location = "Wagon Station", chapter = 6, picarats = 50},
	{number = "57", name = "Objectionable Lock", ["type"] = "Arrange Parts", location = "Ruins - Waterway", chapter = 6, picarats = 50, mandatory = true},
	{number = "58", name = "Monster Dash", ["type"] = "Draw Path", location = "Ruins - Sealed Way", chapter = 6, picarats = 20},
	{number = "59", name = "Seal of Leviathan", ["type"] = "Arrange Parts", location = "Ruins - Sealed Way", chapter = 6, picarats = 30, mandatory = true},
	{number = "60", name = "Seal of Despair", ["type"] = "Rotate Path", location = "Ruins - Sealed Way", chapter = 6, picarats = 30, mandatory = true},
	{number = "61", name = "Seal of Sages", ["type"] = "Arrange Parts", location = "Ruins - Sealed Way", chapter = 6, picarats = 60, mandatory = true},
	{number = "62", name = "Chess Assault", ["type"] = "Chess", location = "Knights' Garrison", chapter = 7, picarats = 30},
	{number = "63", name = "Enchanted Sums", ["type"] = "Arrange Parts", location = "Bridge to the Tower", chapter = 7, picarats = 30, mandatory = true},
	{number = "64", name = "The Bell Tower", ["type"] = "Reflect Light", location = "Inside the Bell Tower", chapter = 8, picarats = 70, mandatory = true},
	{number = "65", name = "Tower of 'teller", ["type"] = "Arrange Panel", location = "Tower Ground Floor", chapter = 8, picarats = 30, mandatory = true},
	{number = "66", name = "Tower of 'teller 2", ["type"] = "Arrange Panel", location = "Tower Ground Floor", chapter = 8, picarats = 40, mandatory = true},
	{number = "67", name = "Tower of 'teller 3", ["type"] = "Arrange Panel", location = "Tower Ground Floor", chapter = 8, picarats = 50, mandatory = true},
	{number = "68", name = "Musical Score", ["type"] = "Arrange", location = "Storyteller's Room", chapter = 8, picarats = 50, mandatory = true},
	{number = "69", name = "Battle of Wits", ["type"] = "Memorize Pattern", location = "Tower Terrace", chapter = 8, picarats = 70, mandatory = true},
	{number = "70", name = "The Final Spell", ["type"] = "Find Hidden Picture", location = "Bell Tower Area", chapter = "epilogue", picarats = 90, mandatory = true},
	{number = "71", name = "Mixing Master", ["type"] = "Touch", location = "Layton's Office", chapter = "Special Episode 1"}
}