Grand Hall Rescue is a puzzle in Professor Layton and the Miracle Mask. The puzzle must be solved in order to progress the story.


The Masked Gentleman has fled, leaving Luke hanging in midair! Help Layton slide his way down the ropes drawn across the hall and save him!

There are only a few places where he can jump from rope to rope. Use the panel on the right of the Touch Screen to view the whole hall, and hurry to Luke's rescue!


Click a Tab to reveal the Hint.

There are several routes he can take to save Luke. There's just one key to keep in mind: there are points where he must not jump.

Point N is one of these. If he jumps here, he'll just wind up flat on his face.

Here's another place where Layton can't jump: K.

Luke seems to be directly below this point, so you might be tempted to make him jump here, but if you do, Layton will miss him.

Next in our series of places where he can't jump is F.

It's a fair down, and you might think that the rope below it will take Layton close enough to Luke to grab him.

But it won't.

Here's the final place where he can't jump: I.

It's very easy to think that he'll have a straight run toward Luke if you make him jump here, but it's actually a one-way ticket to utter mortification and despair as his dashing rescue attempt ends in abject failure.




Thank goodness Luke is safe.

A big thanks to

Community content is available under CC-BY-SA unless otherwise noted.