The Azran statues guarding this room can reduce intruders to ash with nothing more than a glance! They can only look straight ahead, which means as long as Descole stays out of their field of vision, he'll be safe. He'll have to take them out with his sword either from the side or from behind.
Get Descole to the exit on the other side of the room, making sure he doesn't get fried by the statues' beams on the way!
If Descole is to make it out of this room alive, one thing's for sure: that statue in the middle has to go!
Start out by dealing with the statues in the top left and bottom right. Once these two are out of the way, Descole's range of movement will increase substantially.
The statue in the centre of the room is guarding the exit. That's the statue you should deal with last.
Try working your way backwards from this one and think about the order in which the statues need to be destroyed.
If you followed the previous hints, you should have already taken out the statues in the top left and bottom right.
Next up, target all the statues on the third and sixth rows from the top. Once these are out of the way, there will be more statues you can have Descole take out safely. Deal with them one by one, remembering to leave the one in the centre until last.