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|game = UF |
|game = UF |
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|number = 157 |
|number = 157 |
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+ | ;US Version |
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The key pieces can be rotated left or right to fit together, but they can't be turned over. |
The key pieces can be rotated left or right to fit together, but they can't be turned over. |
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Check off all the keyholes that will work. |
Check off all the keyholes that will work. |
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+ | ;UK Version |
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+ | This strange door will only open if these three stamp-like key pieces. 1, 2 and 3, are inserted into every keyhole that will accomodate all three of them at once. |
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+ | Note that the key pieces displayed below are not to scale. |
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+ | Tick all the keyholes that will work. |
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|hint1 = Don't forget about the Memo function! You can use it to draw in the shapes. |
|hint1 = Don't forget about the Memo function! You can use it to draw in the shapes. |
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|hint2 = The most important thing is how you use key piece 2. |
|hint2 = The most important thing is how you use key piece 2. |
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Of the remaining three--D, E, and F--one doesn't work. Which is it? |
Of the remaining three--D, E, and F--one doesn't work. Which is it? |
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− | |incorrect = |
+ | |incorrect = Too bad! |
+ | |||
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+ | Remember, these are keys, so you can turn them left or right, but you only insert them one way round. |
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+ | ;US Version |
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+ | Sharp eye! |
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A, B, D, F, and G are the correct five keyholes! C and E don't work. |
A, B, D, F, and G are the correct five keyholes! C and E don't work. |
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The key pieces usually have to be rotated to fit into place. E looks like it should work, but piece 2 is actually backward. |
The key pieces usually have to be rotated to fit into place. E looks like it should work, but piece 2 is actually backward. |
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+ | ;UK Version |
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+ | Sharp eyes! |
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+ | |||
+ | The correct keyholes are A, B, D, F and G. C and E don't work. |
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+ | |||
+ | The key pieces often have to be rotated to fit into place. E looks as though it should work, but piece 2 is actually backwards. |
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[[File:UF157S.png|center]] |
[[File:UF157S.png|center]] |
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|itname = La porta misteriosa |
|itname = La porta misteriosa |
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|nlname = |
|nlname = |
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}} |
}} |
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+ | [[de:Irre Schlüssellöcher]] |
Revision as of 19:50, 4 May 2019
← | 156 - ABCs ... and Ds | 157 - The Crazy Keyholes | 158 - From A to D | → |
The Crazy Keyholes is a puzzle in Professor Layton and the Unwound Future.
Puzzle
- US Version
To open the door, you need to combine the three stamp-like key pieces (1, 2, and 3) so they form shapes that can be inserted into all the keyholes (A through G) that will accommodate them.
The key pieces can be rotated left or right to fit together, but they can't be turned over.
Check off all the keyholes that will work.
- UK Version
This strange door will only open if these three stamp-like key pieces. 1, 2 and 3, are inserted into every keyhole that will accomodate all three of them at once.
Note that the key pieces displayed below are not to scale.
Tick all the keyholes that will work.
Hints
Solution
Incorrect
Too bad!
Remember, these are keys, so you can turn them left or right, but you only insert them one way round.
Correct
- US Version
Sharp eye!
A, B, D, F, and G are the correct five keyholes! C and E don't work.
The key pieces usually have to be rotated to fit into place. E looks like it should work, but piece 2 is actually backward.
- UK Version
Sharp eyes!
The correct keyholes are A, B, D, F and G. C and E don't work.
The key pieces often have to be rotated to fit into place. E looks as though it should work, but piece 2 is actually backwards.
Professor Layton and the Unwound Future | Puzzles in||
---|---|---|
Normal |
| |
Weekly | See here for weekly puzzles. | |
Hidden Door | ||
Puzzle Index: CV · DB · UF · LS · MM · AL · VS |